The company has been slammed by lawsuits alleging workplace discrimination and sexual harassment, resulting in some key Activision Blizzard employees being fired or resigning. RELATED: Amouranth Says Controversial Kim Kardashian Comment Resonates With HerĪctivision Blizzard is mired in controversy at the moment. In a follow-up tweet, she joked that she was going for an Activision Blizzard board seat to "de-objectify women" by reversing World of Warcraft censorship that saw paintings of women turned into paintings of fruit. Amouranth explained in the initial tweet that she expects to get about a 20% return on her investment if Microsoft's planned acquisition of Activision Blizzard goes through. However, Amouranth's latest big money investment is directly related to the gaming industry.Īmouranth took to Twitter to reveal that she bought nearly $2 million in Activision Blizzard stock, spending $1,904,028 in total. Amouranth has spoken publicly about various investments she's made across a variety of industries, giving her fans insight on big money business moves like buying gas stations, purchasing Google stock, and investing seven figures in a company that produces plastic balls. Diablo IV, meanwhile, does not have an official release date following a delay, but is expected to arrive sometime in 2023.Popular Twitch streamer Amouranth has earned a fortune from content creation and streaming, and she's put that money to good use. A recent earnings report revealed that a Warcraft mobile project is also slated to arrive in 2022. Diablo Immortal might not be the only Blizzard mobile game set to debut this year, either. When it does arrive, it might include a never-before-seen Diablo class, the Blood Knight. While Blizzard didn't outline all the changes that will come at launch, it did state it will be making it so that player clans participating in the activity via becoming a Dark Clan will have more meaning, calling the current Dark House system "a jarring upheaval to your social system and network of players."ĭiablo Immortal does not currently have a specific 2022 release date. That being said, Blizzard is still looking at ways to bridge the gap between more active players and more casual players, with the current plan being to increase the amount of salvage materials needed at very high ranks.Ĭhanges will also come to the game's endgame PvP system, the Cycle of Strife. Based on feedback, World Paragon will no longer affect item salvage when Diablo Immortal launches. Zierhut states that players in the beta were actively trying not earn new Paragon levels by not turning in quests or picking up experience orbs, which was not a desired outcome. Higher level players earned less of it, thus slowing down their progression. In the beta, the higher level penalty was also extended to item salvage, which is used to upgrade items and improve stats. Those higher level players can still play, but they'll earn experience at a lower rate, allowing players who might not play as often and are below the World Paragon level a chance to catch up. Having a Paragon level four levels higher than the World Paragon level will result in an experience penalty. If a player has a lower Paragon level than the server's World Paragon level (which increases by two each day), then that player gains more experience. It's a catch-up system designed to help those players who have hit max level and have started earning Paragon levels but may not have as much time to play as more dedicated players. One such system is the World Paragon system. Cheng writes that players in the beta seemed to find the battle pass a good value, but the team will be looking at other microtransactions, like the Boon of Plenty, to make it feel more valuable and worth the cost.Īlso included in the blog post is a breakdown of some of the various in-game systems that will be tweaked, as broken down by Diablo Immortal senior system designer Kris Zierhut. While Diablo Immortal will be free-to-play, it will include optional purchases, such as a battle pass and other in-app purchases. Blizzard will also add new difficulties to the game's eight-player Helliquary raids, along with improvements to group finding and raid management tools. That's why Blizzard is making changes to the game's Warbands system, expanding it to support eight players. But seeing as Blizzard has described Diablo Immortal as an MMO, it still wants players to play and group together. On the social front, Blizzard is adjusting the game's daily bounty system to make it so they are solo only, after many players felt forced to group to complete bounties in the beta. Now Playing: Diablo Immortal Cycle Introduction Trailer By clicking 'enter', you agree to GameSpot's
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